Crowds for Unreal Engine 5Est. MMXXVI · GlasgowPrice: Gratis to Browse
Big Shovel banner flanked by two portly gentlemen, one leaning on a shovel
Vol. I · No. 1Purveyors of Crowds, Characters & Toolsbigshovel.studio
A Profile

The Man Behind the Shovel

A Glasgow-based Unreal Engine studio devoted to real-time crowds, characters and tools.

A crowd stretching up a stadium stand, rendered with OverCrowd
The proprietor’s handiwork, at a distance.

Big Shovel Studio is led by Ken MacLean, sole author of OverCrowd. He works hands-on across Unreal Engine 5: C++, Blueprints, rendering and shaders, physics and editor tooling.

Beyond OverCrowd, his work spans real-time nodes for large brand campaigns, software for head-mounted facial performance capture, and the establishment of virtual production studios. He also directs a company of freelance artists producing MetaHuman assets.

The portly gentlemen on the masthead are a fiction. The crowds are entirely real-time.